TechTreeName=prax_next_0.2
; --------------
; Types of Armor
ArmorTypeName_uniform=uniform
ArmorTypeName_metall=metal
ArmorTypeName_stein=stone
ArmorTypeName_glas=glass
; -------------- 
; Types of Attack
AttackTypeName_kanone=canon
AttackTypeName_rakete=rocket
AttackTypeName_geschoss=projectile
AttackTypeName_granate=grenade
AttackTypeName_feuer=fire
; ------------------
; Types of Resources
ResourceTypeName_essen=food
ResourceTypeName_gold=gold
ResourceTypeName_holz=wood
ResourceTypeName_stein=stone
; -----------------
; Types of Factions
FactionName_*Observer*=*Observer*
FactionName_*Random*=*Random*
FactionName_revos=revos
; ----------------------------------
; Types of Upgrades for this Faction
UpgradeTypeName_medikit=medikit
UpgradeTypeName_nachtsichtgeraet=night_vision_device
UpgradeTypeName_schutzwesten=protection_vest
UpgradeTypeName_verbesserte_geschosse=improved_projectiles
UpgradeTypeName_verbesserte_panzerung=increased_armor
; -------------------------------
; Types of Units for this Faction
UnitTypeName_arbeiter=arbeiter
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_gebaeude_errichten=construct_buildings
CommandName_erweiterte_gebaeude_errichten=ext._construct_buildings
CommandName_defensive_gebaeude_errichten=build_defensive_buildings
CommandName_mine=mine
CommandName_baum_faellen=harvest
CommandName_reparieren=repair
UnitTypeName_biodome=biodome
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_nahrungsvorrat=food_storage
UnitTypeName_biodome_=biodome_
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_nahrungsvorrat=food_storage
UnitTypeName_biodome__=biodome__
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_nahrungsvorrat=food_storage
UnitTypeName_biodome___=biodome___
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
UnitTypeName_brenner=burner
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_attack_off=attack_off
CommandName_attack_on=attack_on
CommandName_zeige_reichweite=show_range
UnitTypeName_bunker=bunker
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_angreifen=attack
CommandName_zeige_reichweite=show_range
UnitTypeName_feldagent=field_agent
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_zeige_reichweite=show_range
CommandName_landziel_angreifen=attack_land_target
CommandName_position_halten=holding_position
UnitTypeName_feuerkanone=fire_cannon
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_attack_off=attack_off
CommandName_attack_on=attack_on
CommandName_zeige_reichweite=show_range
UnitTypeName_helicopter=helicopter
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_helipad=helipad
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_spionagedrohne_herstellen=making_spy_drone
CommandName_helicopter_herstellen=making_helicopter
UnitTypeName_hydra=hydra
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_labor=research_institution
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_nachtsichtgeraete_entwickeln=develop_night_vision_devices
CommandName_schutzwesten_entwickeln=develop_protective_vests
CommandName_medikit_entwickeln=develop_medikit
CommandName_panzerung_optimieren=optimize_armor
CommandName_geschosse_optimieren=optimize_projectiles
CommandName_upgrade_zu_stufe_2=upgrade_to_level_2
UnitTypeName_labor_stufe_2=research_institution_level_2
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_nachtsichtgeraete_entwickeln=develop_night_vision_devices
CommandName_schutzwesten_entwickeln=develop_protective_vests
CommandName_medikit_entwickeln=develop_medikit
CommandName_panzerung_optimieren=optimize_armor
CommandName_geschosse_optimieren=optimize_projectiles
UnitTypeName_mammut=mammut
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_manschaftszelt=team_tent
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_schuetze_ausbilden=train_rifleman
CommandName_moerserkaempfer_ausbilden=train_mortar_fighter
CommandName_panzerfaustkaempfer_ausbilden=train_bazooka_fighter
CommandName_feldagent_ausbilden=train_field_agent
UnitTypeName_moerserman=mortar_fighter
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_panzer=tank
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_panzerfabrik=tank_factory
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_spaehwagen_herstellen=making_scout_car
CommandName_raketenwagen_herstellen=making_rocket_car
CommandName_panzerwagen_herstellen=making_tank_car
CommandName_hydra_herstellen=making_hydra
CommandName_panzer_herstellen=making_tank
CommandName_mammut_herstellen=making_mammut
UnitTypeName_panzerfaustman=bazooka_fighter
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_landziel_angreifen=attack_land_target
CommandName_luftziel_angreifen=attack_air_target
CommandName_position_halten=holding_position
UnitTypeName_panzersperre=tank_trap
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
UnitTypeName_panzerwagen=tank_car
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_personen_abwehr_geschuetz=personal_defense_gun
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_attack_off=attack_off
CommandName_attack_on=attack_on
CommandName_zeige_reichweite=show_range
UnitTypeName_radar=radar
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_zeige_reichweite=show_range
UnitTypeName_raketenartillerie=rocket_artillery
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_angreifen=attack
CommandName_zeige_reichweite=show_range
UnitTypeName_raketenwagen=rocket_car
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_schuetze=rifleman
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_angreifen_hocke=attack_in_crouch
CommandName_angreifen_stehen=attack_while_standing
CommandName_position_halten=holding_position
UnitTypeName_spaehwagen=scout_car
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_zeige_reichweite=show_range
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_spionagedrohne=spy_drone
; --------------------
; Levels for this Unit
LevelName_veteran=veteran
LevelName_experte=experte
LevelName_champion=champion
LevelName_meister=meister
LevelName_grossmeister=grossmeister
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_bewegen=move
CommandName_zeige_reichweite=show_range
CommandName_angreifen=attack
CommandName_position_halten=holding_position
UnitTypeName_versorgungspunkt=supply_point
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_anhalten=stop
CommandName_zeige_reichweite=show_range
UnitTypeName_zentralmodul=central_module
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_arbeiter_einstellen=employ_workers
CommandName_zentralmodul_erweitern=expanding_the_central_module
UnitTypeName_zentralmodul_stufe_2=central_module_level_2
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_arbeiter_einstellen=employ_workers
CommandName_schuetze_ausbilden=train_rifleman
CommandName_zentralmodul_ausbauen=expanding_the_central_module
UnitTypeName_zentralmodul_stufe_3=central_module_level_3
; --------------------
; Levels for this Unit
; -------------------------------
; Types of Commands for this Unit
CommandName_arbeiter_einstellen=employ_workers
CommandName_schuetze_ausbilden=train_rifleman
CommandName_moerserkaempfer_ausbilden=train_mortar_fighter
CommandName_panzerfaustkaempfer_ausbilden=train_bazooka_fighter
CommandName_feldagent_ausbilden=train_field_agent
