<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="3" />
		<height value="2" />
		<max-hp value="2000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="50" />
		<armor-type value="metall"/>				
		<sight value="32" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="true">		
			<row value="010"/>
			<row value="011"/>
			<row value="010"/>					
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
		<rotationAllowed value="true" />
		<unit-requirements>
			
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="150" />
			<resource name="stein" amount="50" />
			<resource name="holz" amount="100" />
		</resource-requirements>
		<resources-stored>
			
		</resources-stored>
		<image path="images/radar.png" />
		<image-cancel path="../zentralmodul/images/abbrechen.png"/>
		<meeting-point value="false" />
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>		
		<damage-particles value="true">
			<particle-file path="../biodome/partikel_schaden_warnung_20.xml" minHp="0" maxHp="400"/>
			<particle-file path="../biodome/partikel_schaden_warnung_40.xml" minHp="401" maxHp="800"/>
			<particle-file path="../biodome/partikel_schaden_warnung_60.xml" minHp="801" maxHp="1200"/>
			<particle-file path="../biodome/partikel_schaden_warnung_80.xml" minHp="1201" maxHp="1600"/>
		</damage-particles>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="65" />
			<animation path="models/radar_aktion.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="stop" />
			<name value="show_range_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="65" />
			<animation path="models/radar.g3d" />
			<particles value="true">
				<particle-file path="../../units/raketenartillerie/particle_range.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="32" />
					<min-radius value="31.9" />
					<direction x="0" y="0.1" z="0" />
					<offset x="0" y="1" z="0" />
				</particle-file>
			</particles>
			<sound enabled="false" />	
		
		</skill>

		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="65" />
			<animation path="models/radar.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="400" />
			<anim-speed value="65" />
			<animation path="models/radar.g3d" />
			<sound enabled="false" />
			<particles value="false">
						
			</particles>
		</skill>		
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../zentralmodul/destruction_models/castle_destruction.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->		
	<commands>
	
		<command>
			<type value="stop" />
			<name value="anhalten" />
			<image path="../arbeiter/images/stop.png" />
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="stop_skill" />
		</command>

		<command>
			<type value="stop" />
			<name value="zeige_reichweite" />
			<image path="../raketenartillerie/images/reichweite.png" />
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="show_range_skill" />
		</command>

		
	</commands>
</unit>
