<?xml version="1.0"?>

<tileset>
	<surfaces>
		<surface partsize="256">
			<texture path="textures/grass.png"/>
                </surface>
		<surface partsize="256">
			<texture path="textures/shortgrass.png"/>
                </surface>
		<surface partsize="256">
			<texture path="textures/deadgrass.png"/>
                </surface>
		<surface partsize="256">
			<texture path="textures/rocky.png"/>
                </surface>
		<surface partsize="256">
			<texture path="textures/leafygrass.png"/>
                </surface>
		<surface partsize="256">
			<texture path="textures/dirtygrass.png"/>
                </surface>
				
		<!--surface>
				<texture path="textures/grassy1.bmp" prob="0.1"/>
				<texture path="textures/grassy3.bmp" prob="0.3"/>
				<texture path="textures/grassy2.bmp" prob="0.1"/>
		        <texture path="textures/grassy4.bmp" prob="0.1"/>
			</surface>
		<surface>
				<texture path="textures/shortgrass1.bmp" prob="0.2"/>
				<texture path="textures/shortgrass2.bmp" prob="0.2"/>
				<texture path="textures/shortgrass3.bmp" prob="0.2"/>
			</surface>
		<surface>
				<texture path="textures/dgrass1.bmp" prob="0.5"/>
				<texture path="textures/dgrass2.bmp" prob="0.5"/>
			</surface>
		<surface>
				<texture path="textures/stoney1.bmp" prob="0.5"/>
			</surface>
		<surface>
				<texture path="textures/leafygrass2.bmp" prob="0.25"/>
				<texture path="textures/leafygrass1.bmp" prob="0.25"/>
				<texture path="textures/leafygrass4.bmp" prob="0.25"/>
		        <texture path="textures/leafygrass3.bmp" prob="0.25"/>
			</surface>
		<surface>
				<texture path="textures/dirt3.bmp" prob="0.25"/>
		        <texture path="textures/dirt2.bmp" prob="0.25"/>
                <texture path="textures/dirt1.bmp" prob="0.25"/>
			</surface-->
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/palm.g3d"  anim-speed="25" smoothTwoFrameAnim="true"/>
            		<model path="models/big_tree1.g3d"/>
			<model path="models/big_tree2.g3d"/>
			<model path="models/bigtree3.g3d"/>
            		<model path="models/bushtree.g3d"/>
			<model path="models/palm2.g3d" anim-speed="24" smoothTwoFrameAnim="true"/>
			<model path="models/palm.g3d"  anim-speed="17" smoothTwoFrameAnim="true"/>
            		<model path="models/big_tree1.g3d"/>
			<model path="models/big_tree2.g3d"/>
			<model path="models/bigtree3.g3d"/>
            		<model path="models/bushtree.g3d"/>
			<model path="models/palm2.g3d" anim-speed="19" smoothTwoFrameAnim="true"/>
		</object>					
		<object walkable="false">
            		<model path="models/bananatree.g3d" anim-speed="27"/>
			<model path="models/stump.g3d"/>
			<model path="models/bush3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/stone1.g3d"/>
			<model path="models/stone2.g3d"/>
		</object>					
		<object walkable="true">
			<model path="models/grass.g3d"/>
			<model path="models/bush1.g3d"/>
            		<model path="models/bush2.g3d" anim-speed="32"smoothTwoFrameAnim="true"/>
            		<model path="models/bush5.g3d"/>
			<model path="models/bush7.g3d" anim-speed="29"smoothTwoFrameAnim="true"/>
			<model path="models/bush8.g3d" anim-speed="34"smoothTwoFrameAnim="true"/>
		</object>					
        	<object walkable="true">
			<model path="models/riverside_object.g3d"/>
            		<model path="models/riverside_object2.g3d"/>
            		<model path="models/riverside_object3.g3d"/>
            		<model path="models/riverside_object4.g3d"/>
            		<model path="models/riverside_object5.g3d"/>
			<model path="models/stump.g3d"/>
		</object>										
		<object walkable="false">
			<model path="models/stump.g3d"/>
			<model path="models/bananatree.g3d" anim-speed="23"/>
		</object>					
		<object walkable="false">
			<model path="models/hanged.g3d"/>
			<model path="models/impaled.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/obelisk.g3d"/>
			<model path="models/statue.g3d"/>
            		<model path="models/broken_statue.g3d"/>
            		<model path="models/technician_statue.g3d"/>
            		<model path="models/battlemage_statue.g3d"/>
			<model path="models/swordman_statue.g3d"/>
            		<model path="models/broken_statue2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/big_stone.g3d"/>
			<model path="models/big_stone3.g3d" anim-speed="25"/>
		</object>					
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>					
	</objects>
	
	<ambient-sounds>
		<day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
		<rain-sound enabled="true" path="sounds/rain.ogg"/>
		<snow-sound enabled="false"/>		
		<day-start-sound enabled="true" path="sounds/chicken.wav"/>	
		<night-start-sound enabled="true" path="sounds/wolf.wav"/>						
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/water_001.tga"/>
			<texture path="textures/water_002.tga"/>
			<texture path="textures/water_003.tga"/>
			<texture path="textures/water_004.tga"/>
			<texture path="textures/water_005.tga"/>
			<texture path="textures/water_006.tga"/>
			<texture path="textures/water_007.tga"/>
			<texture path="textures/water_008.tga"/>
		</water>
		<fog enabled="true" mode="2" density="0.01" color-red="0.3" color-green="0.4" color-blue="0.2" />
		<sun-light red="0.9" green="1" blue="0.8"/>
		<moon-light red="0.3" green="0.4" blue="0.4"/>
		<day-night value="0.8"/>
		<weather sun="0.5" rain="0.5" snow="0"/> 
	</parameters>
</tileset>

