<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="2" />
		<height value="1" />
		<max-hp value="1400" regeneration="0"/>
		<max-ep value="0" />
		<armor value="10" />
		<armor-type value="metal"/>				
		<sight value="5" />
		<time value="30" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
		</resource-requirements>
		<resources-stored>
			<resource name="gold" amount="500"/>
			<resource name="wood" amount="500"/>
			<resource name="stone" amount="500"/>
		</resources-stored>
		<image path="images/hoard.png"/>
		<image-cancel path="../fungus_farm/images/cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="50" />
			<animation path="models/hoard_0.g3d" minHp="0" maxHp="200"/>
			<animation path="models/hoard_1.g3d" minHp="201" maxHp="600"/>
			<animation path="models/hoard_2.g3d" minHp="601" maxHp="800"/>
			<animation path="models/hoard_3.g3d" minHp="801" maxHp="1000"/>
			<animation path="models/hoard.g3d" minHp="1001" maxHp="1400"/>
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/hoard.g3d" />
			<sound enabled="false" />
		</skill>	
			
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/hoard.g3d" />
			<sound enabled="false" start-time="0"/>		
			<fade value="false"/>
		</skill>


	</skills>
	
	<!-- *** commands *** -->
	<commands>
                

	</commands>
</unit>
