<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="3"/>
		<height value="3"/>
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="5"/>
		<armor-type value="stone"/>		
		<sight value="14" />
		<time value="110" />
		<multi-selection value="false"/>
		<cellmap value="true">
			<row value="101"/> 
			<row value="111"/> 
			<row value="101"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="oblivion_portal"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="stone" amount="150"/>
		</resource-requirements>
		<resources-stored>
			<resource name="stone" amount="200" />
		</resources-stored>
		<image path="images/sorcery_runes.bmp"/>
		<image-cancel path="../dark_elder/images/dark_magic_cancel.bmp"/>
		<meeting-point value="true" image-path="../dark_castle/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="../poisen_morel/sounds/dark_magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../poisen_morel/sounds/dark_magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/sorcery_runes_construction.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100" />
			<animation path="models/sorcery_runes.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/sorcery_runes.g3d" />
			<particles value="true">
				<particle-file path="particles_up.xml"/>
				<particle-file path="particles_down.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/sorcery_runes.g3d" />
			<particles value="true">
				<particle-file path="fire_particles_up.xml"/>
				<particle-file path="fire_particles_down.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/sorcery_runes_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../poisen_morel/sounds/dark_magic_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>
	</skills>

	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_sorceress"/>
			<image path="../sorceress/images/sorceress.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="sorceress"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="teleport_dark_elder" />
			<image path="../dark_elder/images/dark_elder.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="dark_elder"/>
		</command>

		<command>
			<type value="upgrade"/>
			<name value="research_dark_sorcery" />
			<image path="../../upgrades/dark_sorcery/images/dark_sorcery.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="dark_sorcery"/>
		</command>
	</commands>
</unit>
