<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="2" />
		<height value="2" />
		<max-hp value="1400" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="5" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="dark_castle"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="stone" amount="100"/>
		</resource-requirements>
		<resources-stored>
		</resources-stored>
		<image path="images/energy_fountain.bmp"/>
		<image-cancel path="../dark_elder/images/dark_magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../poisen_morel/sounds/dark_magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../poisen_morel/sounds/dark_magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="300" />
			<animation path="models/energy_fountain_construction.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/blood_fountain_idle.g3d" />
			<particles value="true">
				<particle-file path="blood_particles.xml"/>
				<particle-file path="boil_particles.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="80"/>
			<animation path="models/blood_fountain_wave.g3d"/>
			<particles value="true">
				<particle-file path="boil_produce_particles.xml"/>
				<particle-file path="blood_particles_produce.xml"/>
			</particles>
			<sound enabled="false"/>
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/energy_fountain_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../poisen_morel/sounds/dark_magic_building_fall1.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>

	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_10_energy" />
			<image path="../10_energy/images/10_energy.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="10_energy"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="produce_20_energy" />
			<image path="../20_energy/images/20_energy.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="20_energy"/>
		</command>
	</commands>
</unit>
