<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="1"/>
		<max-hp value="500" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="organic"/>					
		<sight value="0"/>
		<time value="80"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="200"/>
			<resource name="stone" amount="100"/>
			<resource name="energy" amount="-20"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/20_energy.bmp"/>
		<image-cancel path="../dark_elder/images/dark_magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>

	</parameters>


	<!-- *** skills *** -->

	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="5"/>
			<animation path="models/crystal.g3d"/>
			<particles value="true">
				<particle-file path="effect_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="85"/>
			<animation path="models/crystal.g3d"/>
			<sound enabled="false"/>		
			<fade value="true"/>
		</skill>
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="180"/>
			<anim-speed value="50"/>
			<animation path="models/crystal.g3d"/>
			<particles value="true">
				<particle-file path="effect_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="false"/>
		</skill>

	</skills>
	<!-- *** commands *** -->
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../dark_elder/images/dark_magic_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../dark_elder/images/dark_magic_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

	</commands>
</unit>
