; This is the main MegaGlest localization file (INI format)
;
; Your contributions are welcome. Please ensure you agree to the terms of the
; contributors license (CC-BY-SA 3.0 Unported). Please also read this page in
; its entirety before contributing: http://translate.megaglest.org

3dArt=3D kuns
3dAnd2dArt=3D en 2D kuns
2dArtAndWeb=2D kuns en web
Abort=Staak
About=Oor
Address=Adres
AdvancedGameOptions=Gevorderde opsies
AffectedUnits=Geaffekteerde Eenhede
AffectedUnitsFromAll=Geaffekteerde eenhede van alle
AffectedUnitsFromFoe=Geaffekteerde eenhede Van Foe
AffectedUnitsFromTeam=Geaffekteerde eenhede Van Team
AffectedUnitsFromYourFaction=Geaffekteerde eenhede uit jou faksie
AI=AI
AISwitchTeamAcceptPercent=AI aanvaar persent
AlreadyUpgraded=Reeds Opgegradeer
All=Alle
allowMultiBoost=Laat Multiple Bevordert
AllowObservers=Toelaat van stock
# AllowPlayerJoinTeam=Allow player [%s] to join your team (changing from team# %d to team# %d)?
# AllowInGameJoinPlayer=Players can join in game
AmbientVolume=Ambient Deel
Amount=Bedrag
Animation=Animasie
Armor=Armor
Attack=Aanval
AttackDistance=Reeks
AttackSpeed=Aanval Speed
AttackStopped=Aanval gestop
AttackStrenght=Skade
Audio=Klank
AutoConfig=Auto config
AutoRefreshRate=Outomatiese Refresh Rate
AvailableServers=Beskikbaar Servers
BattleOver=Stryd is verby
BlockPlayer=Blok Player
BlockPlayerClear=Duidelik Geblokkeerde Spelers
# BlockPlayerServerMsg=The server has temporarily blocked IP Address [%s] from this game.
Build=Bou
BuildSpeed=Buo spoed
BuildingNoPlace=Gebou kan nie daar geplaas word
BuildingNoReqs=Gebou nie voldoen aan vereistes
BuildingNoRes=Nie genoeg hulpbronne om gebou te produseer
Built=Gebou
CameraModeSet=Kamera af stel op
CanRepair=Kan herstal
Cancel=Kanselleer
CancelDownloads=Kanselleer downloads
# CancelDownloadsMsg=Player: %s cancelled all file downloads.
Canceled=gekanselleer
Chat=Chat
ChatMode=klets
# ChatStaysActive=Chat remains active
# CheckSumGameLoadError=Checksum error, you don't have the same data as the server
# CheckSumGameLoadPlayer=Player with error is:
# CheckSumGameLoadClient=Client Checksum:
# CheckSumGameLoadServer=Server Checksum:
# ClientLagDropping=DROPPING %s, exceeded max allowed LAG count of %f [time = %f], clientLag = %f [%f], disconnecting client.
# ClientLagPausing=PAUSING GAME TEMPORARILY for %s, exceeded max allowed LAG count of %f [time = %f], clientLag = %f [%f], waiting for client to catch up...
# ClientLagWarning=LAG WARNING for %s, may exceed max allowed LAG count of %f [time = %f], clientLag = %f [%f], WARNING...
# Closed=Closed
# Command=Command
# CommonCommand=Common command
# Connect=Connect
# Connecting=Connecting...
# Connected=Connected
# ConnectedToServer=Connected to server
# ConnectionFailed=Connection failed
# ConnectionTimedOut=Connection timed out communicating with server.
# Consume=Consume
# Control=Control
# CouldNotConnect=Connection failed. Choose another Server.
# Cpu=CPU
# CpuEasy=CPU (Easy)
# CpuMega=CPU (Mega)
# CpuUltra=CPU (Ultra)
# CreateNewTeam=Create New Team
# CustomGame=Custom Game
# DataNotSynchedTitle=The following game data is different:
# DataNotSynchedMap=Map is different between client and server
# DataNotSynchedTileset=Tileset is different between client and server
# DataNotSynchedTechtree=Techtree is different between client and server
# DataMissingExtractDownload=Please wait, player: %s is extracting: %s
# DataMissingExtractDownloadMod=Please wait while we extract: %s
# DataMissingMap=Player: %s is missing the map: %s
# DataMissingTileset=Player: %s is missing the tileset: %s
# DataMissingTechtree=Player: %s is missing the techtree: %s
# DataMissingMapNowDownloading=Player: %s is attempting to download the map: %s
# DataMissingTilesetNowDownloading=Player: %s is attempting to download the tileset: %s
# DataMissingTechtreeNowDownloading=Player: %s is attempting to download the techtree: %s
# DataMissingMapSuccessDownload=Player: %s SUCCESSFULLY downloaded the map: %s
# DataMissingMapFailDownload=Player: %s FAILED to download the map: [%s] using CURL version [%s]
# DataMissingTilesetSuccessDownload=Player: %s SUCCESSFULLY downloaded the tileset: %s
# DataMissingTilesetFailDownload=Player: %s FAILED to download the tileset: [%s] using CURL version [%s]
# DataMissingTechtreeSuccessDownload=Player: %s SUCCESSFULLY downloaded the techtree: %s
# DataMissingTechtreeFailDownload=Player: %s FAILED to download the techtree: [%s] using CURL version [%s]
# Deaths=Deaths
# Defaults=Defaults
Defeat=Verslaan
Deleting=Verwyder
# Description=Description
Difficulty=probleme
Difficulty0=Baie Maklik
Difficulty1=Maklik
Difficulty2=Medium
Difficulty3=Hard
Difficulty4=baie hard
Difficulty5=Stapelgek
Disabled=Gestremdes
Disable=Deaktiveer
Disconnect=Ontkoppel
DisconnectNetorkPlayer=Ontkoppel 'n speler
# DisconnectNetorkPlayerIndex=Disconnect player #%d - %s
# DisconnectNetorkPlayerIndexConfirm=Confirm disconnection for player #%d - %s?
# DisconnectNetorkPlayerIndexConfirmed=Notice - Admin is warning to disconnect player #%d - %s!
Discount=korting
DisplaySettingsChanged=Display Stellings verander
DownloadMissingMapQuestion=Laai die kaart:
DownloadMissingTilesetQuestion=Alfaai die Tileset:
DownloadMissingTechtreeQuestion=Aflaai die techtree:
effectRadius=Boost effek Radius
Effects=Boost effekte:
EnableFTP=Aktiveer FTP lêer oordrag
EnableFTPServer=Aktiveer FTP Server
EnableFTPServerInternetTilesetXfer=Oordrag tilesets oor Internet
EnableFTPServerInternetTechtreeXfer=Oordrag techtrees oor die Internet
EnableObserverMode=View Map by End Game
Enabled=aangeskakel
EnableServerControlledAI=Server Beheerde AI
EnableSwitchTeamMode=Switch spanne
EnableVideos=Aktiveer Video Playback
EnableTextureCompression=tekstuur Compression
EnemyKills=vyande Vermoor
Ep=EP
EpCost=EP koste
ErrorBindingPort=Fout, kan nie bind aan netwerkpoort
ErrorFromMasterserver=Fout van Master Server
Exit=Verlaat
ExitGame?=Verlaat spel?
ExitGameServer?=Exit spel?\n(dit sal die spel\nstop vir ander verbind spelers)
Explored=ondersoek
Faction=faksie
FallbackCpuMultiplier=AI vervanging vermenigvuldiger
Fast=vinnig
FieldAir=Lug
FieldLand=Land
Fields=Fields
# FileDownloadProgress=Player: %s download progress for [%s] is %d %%
Filter=Filter:
# FindLANGames=Find LAN Games
# FogOfWar=Fog of War
# FontSizeAdjustment=Font Adjustment
# FontSizeAdjustmentChanged=Font Adjustment Changed
# FTPServerPort=FTP Server Port
# FTPServerDataPort=FTP Server Data Ports
# FreeCamera=Free Camera
# FxVolume=Fx Volume:
# GameCamera=Game camera
# GameCancelledByUser=Game cancelled by server user.
# GameDurationTime=Game duration
# GameMaxConcurrentUnitCount=Maximum Concurrent Units
# GameMenuTitle=Game Menu
# GameSaved=Game saved to file: %s
# GameTotalEndGameConcurrentUnitCount=Total Units at Game End
# GameMusic=Game music
# GameOver=Game finished
# GamePaused=Game paused
# GameResumed=Game resumed
# GameSpeedSet=Game speed set to
# GameSwitchPlayerToAI=Player #%d [%s] has disconnected, switching player to AI mode!
# GameSwitchPlayerObserverToAI=Player #%d [%s] has disconnected, but player was only an observer!
# GameTime=Game:
# GammaCorrection=Brightness
# GettingModlistFromMasterserver=Getting mod list from masterserver
# Harvest=Harvest
# HarvestSpeed=Harvest speed
# HeadlessAdminRequiresMorePlayers=You must have at least %d player(s) connected to start this game!
# Hint=Hint:\n%s
# CellHint=Cell hint
# HostGame=Host Game
# HostNotAcceptingDataConnections=Warning: The host is not accepting game data connections.
# Hp=HP
# Human=Human
# IncompatibleVersion=Incompatible Version
# Initializing=Initializing
# Install=Install
# InvalidOrder=Order is Invalid
# InvalidPosition=Position is Invalid
# IRCPeopleOnline=IRC People Online:
# Keyboardsetup=Keyboard Setup
# KeyboardsetupTest=Keyboard test display
# Kills=Kills
# JoinGame=LAN Game
# JoinInternetGame=Internet Game
# JoinOtherTeam=Join another Team
# JoinPlayerTeam=Join player #%d - %s on Team: %d
# JoinPlayerToCurrentGameWelcome=Player: %s has connected to the game lobby to select a player position.
# JoinPlayerToCurrentGameSuccessDownload=Player: %s SUCCESSFULLY downloaded the saved game: %s
# JoinPlayerToCurrentGameLaunch=Player: %s is about to join the game, please wait...
# JoinPlayerToCurrentGameFailDownload=Player: %s FAILED to download the saved game: [%s] using CURL version [%s]
# Language=Language:
# LanIP=LAN IP Address(es):
# LinuxPort=Linux port
# Load=Load
# LoadGame=Load Saved Game
# LoadGameMenu=Load Saved Games
# LuaDisableSecuritySandbox=Disable Lua script Security Sandbox
# LuaDisableSecuritySandboxWarning=Enabling this setting will allow lua scripts that potentially contain dangerous behavior are you sure that you want to allow this?
# MaxMarkerCount=You cannot add more markers, the maximum allowed is:
# ModCenter=Mod Center
# GameHost=Host Server
# NoDownload=No Download
# NoSavedGames=No saved games found.
# Save=Save
# SavedGames=Saved Games
# SaveGame=Save Current Game
# SavegameInfo=Information about selected game
# SelectionType=Unit selection type:
# SettingsSaved=Settings Saved
# Delete=Delete
# NothingSelected=Nothing has been selected.
# LeftAt=Player left at:
# LoadGameDeletingFile=Trying to delete file: '%s'
# LoadGameLoadingFile=Trying to load file: '%s'
# SavedGameBadVersion=Saved game version does not match your application version: [%s] --> [%s]
# LoadSavedGameInfo=Map: %s\nTileset: %s\nTech: %s\nScenario: %s\n# players: %d\nFaction: %s
# LoadedSpeed=Loaded speed
# Loading=Loading
# LocalTime=Local:
# LogScreenCoreDataLoading=Core data
# LogScreenGameLoading=Game
# LogScreenGameLoadingCreatingAIFaction=Creating AI for faction %d
# LogScreenGameLoadingCreatingRainParticles=Creating rain particle system
# LogScreenGameLoadingCreatingSnowParticles=Creating snow particle system
# LogScreenGameLoadingInitRenderer=Initializing renderer
# LogScreenGameLoadingWaitForNetworkPlayers=Waiting for network players
# LogScreenGameLoadingStartingMusic=Starting faction music
# LogScreenGameLoadingStartingAmbient=Starting weather ambient music
# LogScreenGameLoadingLaunchGame=Launching game
# LogScreenGameLoadingFactionType=Faction type: %s
# LogScreenGameLoadingUnitType=Unit type: %s
# LogScreenGameLoadingUnitTypeSkills=Unit type: %s - skills: %d
# LogScreenGameLoadingResourceType=Resource type: %s
# LogScreenGameLoadingTechtree=TechTree: %s
# LogScreenGameUnLoadingTechtree=Unloading Tech tree
# LogScreenGameLoadingUpgradeType=Upgrade type: %s
# LogScreenGameUnLoadingMapCells=Unloading Cells
# LogScreenGameUnLoadingMap=Unloading Map
# LogScreenGameLoadingHeightmap=Heightmap computations
# LogScreenGameUnLoadingMiniMap=Mini Map
# LogScreenGameLoadingScenario=Scenario: %s
# LogScreenGameLoadingTileset=Tileset: %s
# LogScreenGameUnLoadingTileset=Tileset
# LogScreenGameUnLoadingWorld=Unloading World
# LogScreenGameLoadingStateCells=State cells
# LogScreenGameLoadingFactionTypes=Faction types
# LogScreenGameLoadingMinimapSurface=Compute minimap surface
# LogScreenGameLoadingGenerateGameElements=Generate elements
# Map=Map
# MapFilter=Map Filter
# MapTitle1=Map
# MapTitle2=Players
# MarkCell=Bookmark Map Position
# UnMarkCell=Remove Bookmark
# MasterServerMissing=Your configuration is missing a masterserver entry.
# MaxFilterAnisotropy=Max Filter Anisotropy
# MaxLights=Max lights:
# MaxLoad=Max load
# MaxPlayers=Max players
# MaxUnitCount=Max Unit Count
# MeetingPoint=Meeting Point
# Megaglest3d2dProgramming=MegaGlest 3D/2D+Programming
# MegaglestProgramming=MegaGlest Programming
# MGBuildDateTime=Build Date/Time
# MGGameCountry=country
# MGGameStatus=Status
# MGGameTitle=Title
# MGGameSlots=Slots
# MGGameSlotsFull=Game Full
# MGGameIP=Server IP Address
# MGGameStatus0=Accepting players
# MGGameStatus1=Game full, game start pending
# MGGameStatus2=Game in progress
# MGGameStatus3=Game finished
# MGJoinGameSlots=Join Game
# MGPlatform=Platform
# MGVersion=Version
# Misc=Misc

# MismatchedFactions=The following factions are mismatched:
# MismatchedFactionsMissing=(missing)
# MismatchedFactionsExtra=(extra)

# ModLocalRemoteMismatch=The local mod [%s] is not the same as the\nversion on the server, replace local mod with server version?
# ModErrorGettingServerData=Error retrieving data from the master server: %s
# ModRequires7z=** Warning ** - You need to have the free 7z program installed in order to download and install mod add-ons.
# ModDownloadInProgressCancelQuestion=You currently have: %d files downloading, exit and abort these download(s)?
# ModDownloading=Downloading

# ModTechAlreadyInstalled=You already have the tech: %s installed.
# ModSelectTechToInstall=You must first select a tech to install.
# ModRemoveTechConfirm=Are you sure you want to remove the tech: %s ?
# ModCannotRemoveTechNotInstalled=You do not have the tech: %s installed, remove cancelled.
# ModSelectTechToRemove=You must first select a tech to remove.
# ModDownloadTechSuccess=SUCCESSFULLY downloaded the tech: %s
# ModDownloadTechFail=FAILED to download the tech: [%s] using CURL version [%s] [%s]

# ModTilesetAlreadyInstalled=You already have the tileset: %s installed.
# ModSelectTilesetToInstall=You must first select a tileset to install.
# ModRemoveTilesetConfirm=Are you sure you want to remove the tileset: %s ?
# ModCannotRemoveTilesetNotInstalled=You do not have the tileset: %s installed, remove cancelled.
# ModSelectTilesetToRemove=You must first select a tileset to remove.
# ModDownloadTilesetSuccess=SUCCESSFULLY downloaded the tileset: %s
# ModDownloadTilesetFail=FAILED to download the tileset: [%s] using CURL version [%s] [%s]

# ModMapAlreadyInstalled=You already have the map: %s installed.
# ModSelectMapToInstall=You must first select a map to install.
# ModRemoveMapConfirm=Are you sure you want to remove the map: %s ?
# ModCannotRemoveMapNotInstalled=You do not have the map: %s installed, remove cancelled.
# ModSelectMapToRemove=You must first select a map to remove.
# ModDownloadMapSuccess=SUCCESSFULLY downloaded the map: %s
# ModDownloadMapFail=FAILED to download the map: [%s] using CURL version [%s] [%s]

# ModScenarioAlreadyInstalled=You already have the scenario: %s installed.
# ModSelectScenarioToInstall=You must first select a scenario to install.
# ModRemoveScenarioConfirm=Are you sure you want to remove the scenario: %s ?
# ModCannotRemoveScenarioNotInstalled=You do not have the scenario: %s installed, remove cancelled.
# ModSelectScenarioToRemove=You must first select a scenario to remove.
# ModDownloadScenarioSuccess=SUCCESSFULLY downloaded the scenario: %s
# ModDownloadScenarioFail=FAILED to download the scenario: [%s] using CURL version [%s] [%s]

# ModInstalled=Installed
# ModAvailable=Available
# ModOnlyLocal=Not on server
# ModHasConflict=Different on server

# Mods=Game Mods
# Morph=Morph
# MorphNoReqs=requirements to morph are not satisfied
# MorphNoRes=Not enough resources to morph unit
# MorphSpeed=Morph Speed
# MouseScrollsWorld=Mouse moves camera
# Move=Move
# MultiPlayer=Multiplayer:
# MusicVolume=Music Volume:
# Network=Network
# NetworkCpuEasy=Network CPU Easy
# NetworkCpu=Network CPU
# NetworkCpuUltra=Network Cpu Ultra
# NetworkCpuMega=Network Cpu Mega
# NetworkFramePeriod=Network Send FrameCount
# NetworkGameClientLoadStatus=Waiting for network: %lld seconds elapsed (maximum wait time: %d seconds)
# NetworkGameServerLoadStatus=Waiting for network: %lld seconds elapsed (maximum wait time: %d seconds)
# NetworkGameStatusWaiting=Waiting for players: %s
# NetworkPauseGameForLaggedClients=Pause for Lagged Clients
# NetworkSlotUnassignedErrorUI=Cannot start game. Some player(s) are not in a network game slot!
# NetworkSlotUnassignedError=Cannot start game, some player(s) are not in a network game slot!
# NetworkUnassigned=Player lacks open slot
# NetworkSlotNoHumanErrorUI=Cannot start game. The host player is not in a human or admin game slot!
# NetworkSlotNoHumanError=Cannot start game, The host player is not in a human or admin game slot!
# NewGame=New Game
# No=No
# NoServerVisitChat=No Server? Visit the chat
# NotConnected=Not connected
# Notice=Notice
# None=None
# NonStandardPort=Non Standard Port
# Normal=normal
# Off=Off
# Ok=Ok
# OpenGlInfo=OpenGL Info
# OpenGlVersion=OpenGL Version
# OpenGlRenderer=OpenGL Renderer
# OpenGlVendor=OpenGL Vendor
# OpenGlMaxLights=OpenGL Max Lights
# OpenGlMaxTextureSize=OpenGL Max Texture Size
# OpenGlMaxTextureUnits=OpenGL Max Texture Units
# OpenGlModelviewStack=OpenGL Modelview Stack
# OpenGlProjectionStack=OpenGL Projection Stack
# OpenGlExtensions=OpenGL Extensions
# OpenGlPlatformExtensions=OpenGL Platform Extensions
# Options=Options
# OrdersOnQueue=Orders on queue
# PathFinderType=Path Finder Type
# PathFinderTypeRegular=Regular
# PathFinderTypeRoutePlanner=RP-beta
# PauseResumeGame=Pause/Resume Game
# Play=Play
# PlayNow=Play now!
# Player=Player
# PlayerDisconnected=Player %s, disconnected from the game.
# PlayerFaction=Faction of Player
# PlayerLeftGame=has chosen to leave the game!
# Playername=Playername:
# PlayerStatusSetup=Not Ready
# PlayerStatusBeRightBack=Be Right Back
# PlayerStatusReady=Ready
# PlayerSwitchedTeam=Player %s switched from team# %d to team# %d.
# PlayerSwitchedTeamDenied=Player %s was denied the request to switch from team# %d to team# %d.
# PleaseWaitCalculatingCRC=Please wait while Calculating CRCs!
# PleaseWait=Please wait...
# Port=Port
# PressEnterToChat=Press enter to chat
# PrivacyPlease=Enable Privacy\n(hide country, etc)
# Produce=Produce
# Producing=Producing
# ProductionSpeed=Production speed
# Programming=Programming
# Projected=Projected
# PublishServer=Publish on Masterserver?
# PublishServerExternalPort=External Port #
# PublishDisabled=(disabling publish)
# Question=Question
# QuitGame=Chose to leave the game!
# RainEffectMenuGame=Rain Effect (Menu/Game)
# ReactionSpeed=Reaction speed
# RefreshList=Refresh List
# Regeneration=Regeneration
# ReloadLastGameSettings=Reload Last Settings
# Remove=Remove
# Repair=Repair
# RepairSpeed=Repair speed
# Reqs=Reqs
# RestartNeeded=Restart is needed to take effect.
# Resolution=Resolution:
# ResolutionChanged=Resolution changed!
# Resources=Resources
# ResourcesHarvested=Resources harvested
# Result=Result
# Return=Return
# Scenario=Scenario
# ScenarioTitle1=Scenarios
# Score=Score
# ScreenShotFileType=Screenshot file format
# ScreenshotSavedTo=Screenshot will be saved to: %s
# ScreenShotConsoleText=Show 'Screenshot saved'
# Server=Server
# ServerPort=Server Port #
# ServerType=Server type
# ServerTypeFound=Found Games
# ServerTypeNew=New
# ServerTypePrevious=Previous
# ShadowMapping=Shadow Mapping
# Shadows=Shadows:
# ShadowTextureSize=Shadow Texture Size:
# ShowMapPreview=Map Preview
# ShowUnitParticles=Unit Particles:
# ShowTilesetParticles=Tileset Particles:
# Sight=Sight
# SinglePlayer=Singleplayer:
# Size=Size
# Slow=slow
# SomeOrdersFailed=Some orders could not be given
# SoundAndMusic=Sound and music
# SplashRadius=Splash radius
# StandardPort=Default Port
# StartingToUpgrade=Starting to upgrade
# Stop=Stop
# Store=Store
# SystemUser=System Message
# SwitchTeams=Switch Teams
# Team=Team
# TechTree=Tech tree
# TechTitle1=Tech Tree
# TechTitle2=Factions
# Textures3D=3D Textures:
# Tileset=Tileset
# TilesetTitle1=Tilesets
# TimeDisplay=Display real and game time
# TimeoutWaitingForClients=Timeout waiting for clients.
# TimeoutWaitingForServer=Timeout waiting for server.
# TimeoutWaitingForMessage=Timeout waiting for message.
# Tip=Tip
# ToSwitchOffMusicPress=To switch off music while waiting for players press

# CustomTranslation=Advanced Translation
# TransifexGetLanguageFiles=Download from transifex
# TransifexDeleteLanguageFiles=Delete downloaded files
# TransifexUserName=Transifex Username:
# TransifexPwd=Transifex Password:
# TransifexI18N=Transifex Language Code:
# TransifexDownloadSuccess=Successfully downloaded the language files.
# TransifexDeleteSuccess=Successfully removed the language files.

# Tutorial=Tutorial
# UnitAddedToProductionQueue=Unit added to production queue
# UnitNoPlace=Unit can't be placed
# UnitNoReqs=Unit doesn't satisfy requirements
# UnitNoRes=Not enough resources to produce unit
# UnitReady=Unit ready
# UnitsProduced=Units produced
# UnitType=Unit type:
# Upgrade=Upgrade
# UpgradeNoReqs=Upgrade doesn't satisfy requirements
# UpgradeNoRes=Not enough resources to produce upgrade
# UpgradeSpeed=Upgrade speed
# Upgrades=Upgrades
# Upgrading=Upgrading
# Victory=Victory
# Video=Video
# VideoInfo=Video Info
# VisibleHUD=Visible HUD
# WalkSpeed=Walk speed
# WaitingHost=Waiting for server to launch game
# Windowed=Windowed
# WrongRouterSetup=Your firewall or router is not properly configured to host games.
# Yes=Yes
# YouLose=You lose!
# YouWin=You win

;-------------------------------- Intro Text Start
# IntroText1=Based on award-winning classic Glest
# IntroStartMilliseconds1=1000
# IntroText2=the MegaGlest Team presents
# IntroStartMilliseconds2=4400
# IntroText3=a libre software real-time strategy game
# IntroStartMilliseconds3=8400
# IntroTexture4=$APPLICATIONDATAPATH/data/core/menu/textures/logo.tga
# IntroTextureWidth4=256
# IntroTextureHeight4=128
# IntroStartMilliseconds4=12000
# IntroText5=$GAMEVERSION
# IntroTextX5=+5
# IntroTextY5=-45
# IntroTextFontType5=menunormal
# IntroStartMilliseconds5=12000
# IntroText6=http://megaglest.org
# IntroStartMilliseconds6=16000
# IntroModelStartMilliseconds=24000
# IntroTextureStartMilliseconds=26000
;-------------------------------- Intro Text End

; Font configuration for FTGL
; Before using an alternative font, please verify license compatibility
ISO639-1=af
NativeLanguageName=Afrikaans
# MEGAGLEST_FONT=$APPLICATIONDATAPATH/data/core/fonts/LinBiolinum_RB.ttf
# MEGAGLEST_FONT_FAMILY=Linux Biolinum O:style=Bold
# FONT_SCALE_SIZE=0.8
# FONT_SCALE_CENTERH_FACTOR=4.0
# FONT_BASE_SIZE=3
# FONT_CHARCOUNT=256
# FONT_CHARSET=1
# FONT_HEIGHT_TEXT=yW
# FONT_MULTIBYTE=0
# FONT_RIGHTTOLEFT=0
# FONT_TYPENAME=Times New Roman

# FontDisplayBaseSize=12
# FontDisplayPostfix=-*-*-*-*-*-*-*
# FontDisplayPrefix=-*-arial-*-r-*-*-
# FontDisplaySmallBaseSize=12
# FontMenuNormalBaseSize=14
# FontMenuNormalPostfix=-*-*-*-*-*-*-*
# FontMenuNormalPrefix=-*-arial-*-r-*-*-
# FontMenuBigBaseSize=20
# FontMenuBigPostfix=-*-*-*-*-*-*-*
# FontMenuBigPrefix=-*-arial-*-r-*-*-
# FontMenuVeryBigBaseSize=25
# FontConsoleBaseSize=14
# FontConsolePostfix=-*-*-*-*-*-*-*
# FontConsolePrefix=-*-arial-*-r-*-*-

