Annex: Conquer the World credits/license.

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*Art:*
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Sand, Road, and Metal floor tiles are made by Adrian Delpha, under CC-by-Sa license (see"cc-by-sa-3.0-unported.txt)

Dirt and Grass floor tiles derived from textures made by Tucho Fernandez, under CC-by-Sa license (see"cc-by-sa-3.0-unported.txt)

Water texture is derived from Megaglest's "Spiring" tileset by Philipp Tscharntke

All other art assets including menu, characters, viehicles, buildings, trees, mountains, and grass in "Annex: Conquer the World" are © 2011 Adrian Delpha, under the terms of the Creative Commons Attribution-ShareAlike (CC-by-Sa) 3.0 license, or any later version. In brief, this means you are free to share this work and modify it under the conditions that you provide proper credit to the author(see instructions below) and license any derivative works under the same or similar license. To view the full text of the license, visit "http://creativecommons.org/licenses/by-sa/3.0/" or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105 USA.  (see"cc-by-sa-3.0-unported.txt)

You are free to use models as long as proper credit is given, and you abide by the rules of CC-by-Sa (refer to above), and please Include a link to Annex (http://www.moddb.com/mods/annex-conquer-the-world) or my portfolio (http://delphadesign.daportfolio.com/)


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*Music:*
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All music obtained through Newgrounds http://www.newgrounds.com/audio and are under CC-by-Nc-Sa license (see"cc-by-sa-3.0-unported.txt)


Menu music:
  "PdGAudio - Evanescence" by ProdigalAudio

In game:
 "Industrial Factory" by: Shadrock

 "Astral Assualt" by: Shadrock

 "Epic With a Vengeance" by: Shadrock

 "Under the Influence of Jazz" by: Shadrock

 "Artificial Mind Games" by: Shadrock

 "Contact" by KKSlider60

 "Dependency 2010" by Xenogenocide

 "Sacrifice" by Deathkllr84

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*Sounds*
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All sounds are in public domain


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*Voices:*
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Annex voices are made by Adrian Delpha under CC0 license. You may use these without crediting.

Male Voices: Adrian Delpha

Female Voices: Marina Landwersiek

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*Maps:*
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-Annex Maps:
Great Desert Sm
Head On
Indus
Longroad
Platform
Shallow River
Urban Rumble
Delta
Penisula
Forest
Great Desert Md
Island
Rivers (inspired by Glest map 4 Rivers)
Swamp
Wetlands
In The Mountains
Canyon Run
Island Chain

Annex maps are made by Adrian Delpha under CC-by-Sa license. (see"cc-bysa-3.0-unported.txt)
 If used please credit (see instructions below)

-Converted MegaGlest Maps
Conflict - by ttsmj
Fracture - by Wicow
Valley of Death - Glest Team (Original Glest Map)
One on One - Glest Team (Original Glest Map)
Island Siege- Glest Team (Original Glest Map)

flankenangriff - by Atze
loggerheads_a2 - by Atze

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*MegaGlest*
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http://megaglest.org

Titus Tscharntke(titi) - Lead developer and creator of the new Mega-Glest project (http://www.titusgames.de)
Mark Vejvoda(SoftCoder) - Developer of the new Mega-Glest project (http://www.soft-haus.com)


**************************
*Glest Game 3.2.1 License*
**************************

Except where otherwise noted, all of the documentation, multimedia and software included in the Glest Game setup package is copyrighted by The Glest Team.

Copyright (C) 2001-2009 The Glest Team. All rights reserved.

This software is provided without any express or implied warranty. In no event shall the author be held liable for any damages arising from the use of this software.

This software may be redistributed freely, but all redistributions must retain all occurences of the above copyright notice and web site addresses that are currently in place.


email: contact_game@glest.org
web: http://glest.org/


The Glest Team:

Programmer: Martiño Figueroa
Sound artist: Jose Luis González
2D and 3D artist: Tucho Fernández
2D artist and web: José Zanni
SDL port: Matze Braun
Animation: Félix Menéndez
3D artist: Marcos Caruncho


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*Source*
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Annex: Conquer the World is built useing an unmotified version of Megaglest 3.6.0.3, which is under General Public Licence, GPL3, And the source may be found at:

 http://sourceforge.net/projects/megaglest/files/megaglest_3.6.0.3/

 Please see "readme.compileing.windows.txt" and "readme.compileing.linux"  for further information.
